Guild Dance Hall System
When your guild reaches Level 3, you can lay claim to any dance halls made available for occupation. After your guild has taken a particular dance hall, all guild members can start a building project to empower this guild castle on various fronts, including both attributes and functions. You will also be seeing yourself adorned with special effect when roaming the territory of your guild.
War for Dance Halls
If you see the 'Control' button at the bottom right hand corner flashing (See pic 1), it means that this dance hall is being made available for occupation by lvl-3 guilds. At present, only 3 dance halls are open: The Rafters, The 5th Avenue and East Zone Beach.

Eligibility
Only Guilds of Level 3 or above can participate in this dance hall snatch game.
How to Lay Claim to a Dance Hall
When your guild reaches Level 3, the guild master can submit a Challenge in the dance hall interface. Upon the submission, your Guild will be displayed on the Challengers Roster. The Guild that shows the highest Control Points for 3 consecutive days can control the dance hall until it is edged off the top position.
How to Obtain Control Points
After your Guild has filed a Challenge at a particular dance hall, whenever guild members with a contribution score of 50 or above earn 1500 (or above) game scores via common dance or battle dance in that dance hall (Dance rooms created within the confine of the dance hall are included), the Guild will gain 1 Control Point.

Attributes Level-up Project
A number of dance hall improvement projects are available in the guild construction page. Yet, only the guild master can activate such projects to level up the guild dance hall on the 8 aspects (See picture below) to benefit the guild members, lifting their various attributes.

The table shows the benefits conferred by Level 1 -10 guild dance halls
|
Attribute |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
EXP & Score |
X 1.2 |
X 1.4 |
X 1.6 |
X 1.8 |
X 2 |
Strength |
X 1.2 |
X 1.4 |
X 1.6 |
X 1.8 |
X 2 |
Agility |
X 1.2 |
X 1.4 |
X 1.6 |
X 1.8 |
X 2 |
Vitality |
X 1.2 |
X 1.4 |
X 1.6 |
X 1.8 |
X 2 |
Musicality |
X 1.2 |
X 1.4 |
X 1.6 |
X 1.8 |
X 2 |
Capacity |
31 |
32 |
33 |
34 |
35 |
Level of Players Excluded |
≤ lvl 10 |
≤ lvl 20 |
≤ lvl 30 |
≤ lvl 40 |
≤ lvl 50 |
Song Dedication Fee |
4500 Scores |
4000 Scores |
3500 Scores |
3000 Scores |
2500 Scores |
|
Attribute |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
EXP & Score |
X 2.2 |
X 2.4 |
X 2.6 |
X 2.8 |
X 3 |
Strength |
X 2.2 |
X 2.4 |
X 2.6 |
X 2.8 |
X 3 |
Agility |
X 2.2 |
X 2.4 |
X 2.6 |
X 2.8 |
X 3 |
Vitality |
X 2.2 |
X 2.4 |
X 2.6 |
X 2.8 |
X 3 |
Musicality |
X 2.2 |
X 2.4 |
X 2.6 |
X 2.8 |
X 3 |
Capacity |
36 |
37 |
38 |
39 |
40 |
Level of Players Excluded |
≤ lvl 60 |
≤ lvl 70 |
≤ lvl 80 |
≤ lvl 90 |
≤ lvl 100 |
Song Dedication Fee |
2000 Scores |
1500 Scores |
1000 Scores |
500 Scores |
No fees required |
How Much It Costs to Take Control of a Dance Hall
It costs the controlling guild a fee of Control Points to keep the dance hall to its exclusive use. The fee will be determined by the size of the guild and is deducted from the guild coffer on a daily basis.
|
No. of Guild Members |
Fee (Control Points) /Day |
≤10 |
10 Pts |
≤20 |
20Pts |
≤30 |
30Pts |
≤50 |
50Pts |
≤100 |
100Pts |
≤150 |
150Pts |
≤200 |
200Pts |
≤300 |
500Pts |